Wednesday, May 6, 2020

Videogames Persuasive Speech - 1832 Words

In today’s society the entertainment industry is being attacked from many angles. Television is being criticized by showing images of violence and aggression, music is being ridiculed for explicit lyrics, and within the last decade the issue of videogame violence and children has come to the attention of the mass media. The media, politicians, and many parents are blaming videogames for violent acts among children and those less than 18 years of age. But could videogames be the sole cause of violent crimes among children? In the fall of 2005 I took a course here at Coker called Videogames – Analysis and Research. The most popular topic discussed in our class was Violence and Aggression as a result of Violent Videogames. We studied†¦show more content†¦Later, we found out that Seung-Hui Cho did not play games. This first graph is the overall violent crime rate, and I am discussing youth violence here. So I found the data sorted by age, and it turns out that through 2002, youth homicide actually dropped across the board, the only increase being among adults. I found a quote directly from the Department of Justice, Recently, the offending rates for 14-17 year-olds reached the lowest levels ever recorded. The lowest levels ever recorded. In other words, the Playstation era has, in fact, produced the most non-violent kids ever. But I thought video games were training children to kill? This next graph shows that non fatal related violent crimes has also decreased since the realize of these awful violent first person shooter games like Halo (1999) and Doom (1993) I have read many studies on the effects of violent media for this speech and for my videogames class, a good bit of which have been about video games. Most have found little to no connection, although some studies found a small, casual correlation between aggressive people and violent media. So is the media and the government flat out lying to us? Yes, and they have been doing so for years. Fear sells. Its how you turn terrible tragedies like Columbine into election votes and must-see TV. NoShow MoreRelatedAdvertising to Children1963 Words   |  8 Pagesloyalty at a young age. This action is also important for adults too; however advertisers know that adults have already accepted their brand preference and purchasing habits. Children spend numerous amount of time watching television, playing videogames, and using computers. For businesses, these children represent the ultimate prize, an unprecedented, powerful, and elusive new demographic to profit from. Their goals now are to insinuate their brands into these children’s lives and marketers haveRead MoreBrand Building Blocks96400 Words   |  386 Pagesamp; Shoulders Dry Scalp shampoo). Most new products are line extensions—typically 80 percent to 90 percent in any one year. Moreover, many of the most successful new products, as rated by various sources, are extensions (e.g., Microsoft Xbox videogame system, Apple iPod digital music player, and BMW mini automobile). Nevertheless, many new products are introduced each year as new brands (e.g., Gleevec oncology drug, ReplayTV digital video recorders, and Harmony low-fat cereal). ExtensionsRead MoreStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 PagesCommunication 341 †¢ Nonverbal Communication 341 Organizational Communication 342 Formal Small-Group Networks 343 †¢ The Grapevine 343 †¢ Electronic Communications 345 †¢ Managing Information 349 Choice of Communication Channel 350 xiv CONTENTS Persuasive Communications 351 Automatic and Controlled Processing 351 †¢ Interest Level 352 †¢ Prior Knowledge 352 †¢ Personality 352 †¢ Message Characteristics 352 Barriers to Effective Communication 353 Filtering 353 †¢ Selective Perception 353 †¢ Information

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